BG2 TOB MANUAL PDF

  • August 21, 2019

Download the Baldur’s Gate II: Enhanced Edition Manual, Amn Survival Guide · Download the Baldur’s Gate II: Enhanced Edition Manual, Mastering Melee &. The entire English version of the Baldur’s Gate 2 expansion manual, plus the An A-Z guide to romances in Baldur’s Gate 2: SoA (without ToB installed). the first game and are described in this manual. How Baldur’s Gate Uses .. the end of the game! Note: You will be able to surpass this cap in Baldur’s Gate 2.

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Golem Manual

Magical types and trappers will generally find themselves fighting from a distance, so missile weapons will be your main plague. Yet, here I am, in front of my computer, still typing out stuff and information for a game that is probably already forgotten by the short memory of our gaming society. So, if anyone has info here, give me a holler. Can specialize in any thief weapon. For example, say in a large room, there are two mages to the left, a thief to the center, and two Orcs to the right.

Golem Manual – Clay, Stone or Juggernaut? – Ironworks Gaming Forum

May use Kai once per day per 4 levels, starting with one use at level 1. Can obtain three proficiency points in two weapon fighting. What the game and apparently every single FAQ and guide ever written doesn’t tell you tb that enemies actually recieve penalties to their Saves for slowing and holding.

This means you can immediately hide after a backstab and get into position for a second backstab.

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The e-mail address is: However, three notable enemies you want to make a point of killing quickly: Can only use clerical weapons. A supplementary weapon for backstabbers and a main one for magically inclined thieves. In Mae’Var’s guild, on the second floor, you’ll see a myriad of doors and safes, each progressively harder for manul thief to crack open and the safes are progressively more intensely trapped.

I’ll assume 19 STR for both. Why bother with Detect Illusions when you have Oracle? Otherwise, it can give your thief a last resort protection if Vampires are relentless pursuing it after a messed up backstab or something to that effect. For all involved, this gives you an extra attack. This, while operating exactly like a helmet in preventing critical hits, is actually equippable by all classes, meaning the poor, sub-armored thief can get some defense against the critical hits of enemies, which can generally be devastating to the thief’s low hit points.

Cannot use missile weapons. It generally translates to an extra die of HP. Why am I still updating this guide? Very few people sell them, and most enemies will use them before you can kill them.

Sorcerer’s Place – Baldur’s Gate 2 Tips, Tricks & Hints

Encloses target in Otiluke’s Resilient Sphere if Save vs. So, one use at level 1, two uses at level 6, and so on. For fighters, well, it’s always nice to have super-duper damage. This is the easiest to obtain by the sheer fact that you can walk out of Irenicus’s dungeon, head to the Docks, and proceed to the do the quests.

Baldur’s Gate II: Enhanced Edition Manuals

In this case, simply attack from the direction of where their head is if they’re humanoid: Even six years after it began, I still find myself drawn back to the game. Multi-class Variants [] i.

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Limit fights to significant ones and relatively easy ones that will boost my experience level. This acts as a True Sight that tb thief can activate by selecting “Find Traps” as a modal action.

And if you don’t get that, then atleast I hope you have gained greater insight into the wonders of trapping, backstabbing, hiding, and the like. Because it is one game.

Final Notes [B00] a. That means your first best friend will be the surrounding geography. User Name Remember Me?

In some respects, Single Weapon Proficiency is actually better than equipping an actual buckler, even the magical one since in addition to the -1 AC of SWP that also applies against missile weapons headed your way, which normal bucklers won’t protect against, you now critically hit twice as often: So little documentation, in fact, that I had to hunker down and read through the actual trap scripting files to determine what they actually do.

The mages are generally going to be the first to return, possibly at the same time, so they will both be getting the trap to the left, and hopefully you’ve hidden in the meanwhile so that you can knock them out quickly. So how do you crank up that minimum damage?